World of ... Tanks

dotore

Pripravnik
18. avg 2007
438
3
18
KSZ

a se da na tanku uporabit strojnico? sicer vem, da v igri ni pehote, ampak bi blo pa nice:)
 

AndrejD

Guru
20. jul 2007
7.161
1.351
113

Prav zabavno mora biti se s takim vozit proti Mausu, is-7, e-100 in podobnimi
smile-1.gif
 

Bossek

Pripravnik
24. sep 2007
668
7
18
bostjan.muha.cc
Ja to se kar redno dogaja ja. Sva s sodelavcem malo gledala in ugotavljaja kaj je fora da nekdo s tier 8 tankom nima pojma kaj dela. Ugotovila sva, da se accounti prav lepo prodajajo. Si kupiš account kjer maš že dober tank in igraš. Seveda nimaš pojma kaj in kako toda imaš pa hud tank (ki ti seveda nič kaj ne koristi)
 

AndrejD

Guru
20. jul 2007
7.161
1.351
113
Nisem še videl

ČE še ne veš je višje levele tankov boljše streljati z HE naboji
 

Bossek

Pripravnik
24. sep 2007
668
7
18
bostjan.muha.cc
Vem ja...ampak tisto je bolj tko...da pomagaš svojim. Recimo če se spravim na kak tier 9 tank mu v best primeru vzamem tja do 10% HPja

v kaki izenačeni igri je seveda tudi to več kot dobrodošlo
 

AndrejD

Guru
20. jul 2007
7.161
1.351
113
Citat:
Uporabnik Bossek pravi:
Vem ja...ampak tisto je bolj tko...da pomagaš svojim. Recimo če se spravim na kak tier 9 tank mu v best primeru vzamem tja do 10% HPja

v kaki izenačeni igri je seveda tudi to več kot dobrodošlo

hja ko mu z AP ne prideš blizu je najbolje z HE začeti streljati. Mu hitro lahko narediš precej škode, samo zadeti ga moraš na pravo mesto
wink-1.gif
 

Bossek

Pripravnik
24. sep 2007
668
7
18
bostjan.muha.cc
sam mam gor tiste preobleke tankov, kjer enostavni vidiš kje ima tank mašino, ammo rack, ..... tako vsej malo lahko probaš kaj pametnega zadet pri boljših tankih
 

AndrejD

Guru
20. jul 2007
7.161
1.351
113
Citat:
Uporabnik Bossek pravi:
sam mam gor tiste preobleke tankov, kjer enostavni vidiš kje ima tank mašino, ammo rack, ..... tako vsej malo lahko probaš kaj pametnega zadet pri boljših tankih

Kje si pa to našel ?
 

AndrejD

Guru
20. jul 2007
7.161
1.351
113
World of Tanks informs all the tankers that maintenance works will be held on the European game server starting from 4:00 am UTC till 11:00 am UTC on September 15th due to the release of update v.6.7.

Attention! Due to the patch being released World of Tanks game server and all the related services will be unavailable. We strongly recommend you to abstain from payments during the period stated.

We are glad to inform you that the update v.6.7 will include the following features:

1) New light tanks of tier 4-5:

* Т-50. This vehicle is considered to be one of the best tanks in the world of this class due to its great combat, technical and operational characteristics.
* Т-50-2. The serious competitor to Т-50 was developed at Leningrad Kirov Plant and boasts best dynamic parameters.
* VK2801. Represents the next generation of light tanks and is a descendent of the famous VK 1602 Leopard.
* M24 Chaffee. By the end of WWII this vehicle was taken as the major light tank of American forces.

2) New medium tank of tier 6 M4A3E2. The assault heavy armored version of the legendary M4 Sherman.

3) New Soviet premium medium tank of tier 8 Type 59.

4) New map Fishing Bay, where a small town on shore of a picturesque lake is surrounded by hills.

And the list of new features is not full! The full list of all specialties of update v.6.7 can be found here.


World of Tanks v.0.6.6 - 0.6.7 Patch Notes

New Features

- German light tank VK2801 (tier 5)
- USSR light tanks: T-50 (tier 4) and T-50-2 (tier 5)
- USA tanks: light tank M24 Chafee (tier 5) and medium tank M4A3E2 Sherman Jumbo (tier 6)
- Premium Chinese tank Type 59 (tier 8)
- Map "Fisherman's Bay"
- Premium account purchase for 6 and 12 months
- USA tank M6A2E1 historical description

Changes

- Wittmann's Medal to Boelter's Medal.
- Damage models for vehicles Е-50 and Е-75: armored skirt and rangefinder cover thickness.
- Characteristics for the following vehicles:

PzJager I
- -1 deg/sec to default suspension traverse speed
- +10 deg/sec to horizontal gun rotation speed
- 3.7 cm PaK 38t L/47 gun: loading time set to 1.8 sec
- 3.7 cm PaK 38t L/47 gun: aiming speed set to 1 sec
- +1 shell to 4.7 cm PaK 38t L/43 gun ammunition
- 4.7 cm PaK 38t L/43 gun: aiming speed set to 1 sec

Marder II
- 7.5 cm PaK 40 gun: loading time set to 3.5 sec
- 7.6 cm PaK 36® gun: loading time set to 3.8 sec

Hetzer
- +5% to suspension performance on average soil
- 7.5 cm PaK 39 L/43 gun: loading time set to 3.4 sec
- 7.5 cm PaK 39 L/48 gun: loading time set to 3.4 sec
- 10.5 cm StuH42 L/28 gun: loading time set to 7.5 sec

JagdPz IV
- A more detailed gun armor model implemented.
- +5% to accuracy during movement
- 7.5 cm StuK42 L/70 gun: loading time set to 3.4 sec
- 10.5 cm StuH42 L/28 gun: loading time set to 6.3 sec
- 8.8 cm PaK 36 L/56 gun: loading time set to 5 sec

JagdPanther
- -3 deg/sec to top suspension traverse speed
- -5% to accuracy during movement
- 8.8 cm PaK 43 L/71 gun: loading time set to 4.8 sec
- 10.5 cm K18 L/52 gun: loading time set to 7.2 sec

Ferdinand
- 8.8 cm PaK 43 L/71 gun: loading time set to 4.8 sec
- 10.5 cm K18 L/52 gun: loading time set to 7.2 sec
- 12.8 cm PaK44 L/55 gun: loading time set to 10.5 sec

JagdTiger
- + 5% to default suspension performance on average soil
- +5% to top suspension performance on hard soil

Pz IIIA
- +20 Hit Points
- +10% to default suspension performance
- +5% to top suspension performance

Maus
- +1 t to suspension load capacity


M2Med
- A more detailed armoring model implemented.

M36 Slagger
- -2 deg/sec to suspension traverse speed

M46 Patton
- Increased accuracy during movement (now it is equal to M26 Pershing in version 6.4 and previous versions)
- 105 mm Gun T5E1M2 gun: loading time for default turret set to 8 sec

M5 Stuart
- A more detailed armoring model implemented.

Ram 2
- A more detailed armoring model implemented.

T18
- -2 deg/sec to default suspension traverse speed
- -5% to accuracy during movement with default suspension
- -5% to top suspension performance
- -2 deg/sec to top suspension traverse speed
- -5% to accuracy during movement with top suspension
- 75 mm Howitzer M1A1 gun: loading time set to 3.6 sec

T25 AT
- -2 deg/sec to default suspension traverse speed
- -5% to accuracy during movement with default suspension
- -2 deg/sec to top suspension traverse speed
- -5% to accuracy during movement with top suspension
- 90 mm AT Gun M3 gun: loading time set to 6.4 sec
- 90 mm AT Gun T15E2 gun: loading time set to 6.4 sec
- 105 mm AT Gun T5E1 gun: loading time set to 8 sec

T40
- -5% to accuracy during movement with default suspension
- -1 deg/sec to top suspension traverse speed
- -5% to accuracy during movement with top suspension

T82
- -2 deg/sec to suspension traverse speed
- 57 mm Gun M1 L/50 gun: loading time set to 2.2 sec

Battle performance for some Soviet guns changed (may vary after mounting on different vehicles):
- 37 mm ZiS-19S: aiming speed set to 1.5 sec
- 45 mm 20KS: aiming speed set to 1.5 sec
- 57 mm ZiS2: loading time set to 2.5 sec
- 76 mm L-10S: aiming speed set to 2 sec
- 85 mm D-5S-85A: accuracy set to 0.37
- 85 mm LB-2S: aiming speed set to 2.5 sec
- 100 mm D10S: loading time set to 6.2 sec, aiming speed set to 2.0 sec
- 107 mm ZiS-6S: aiming speed set to 2.5 sec
- 122 mm M-30S: aiming speed set to 2 sec, accuracy set to 0.48
- 122 mm D-25S muzzle brake: aiming speed set to 2.5 sec
- 122 mm D-25S 1944: aiming speed set to 2.5 sec
- 122 mm A-19: aiming speed set to 2.5 sec
- 152 mm ML-20 1937: +10% to unmasking after shot

AT-1
- -2 deg/sec to default suspension traverse speed
- -5% to accuracy during movement with default suspension
- -5% to top suspension performance
- -4 deg/sec to top suspension traverse speed
- -5% to accuracy during movement with top suspension
- 76 mm L-10S gun: aiming speed set to 2 sec
- 57 mm ZiS-8S gun: aiming speed set to 1.5 sec

SU-76
- +10 Hit Points
- +10% to top suspension performance
- -6 deg/sec to horizontal gun rotation speed
- 57 mm ZiS-2 gun: loading time set to 2.5 sec

SU-85B
- +5% to accuracy during movement with default suspension
- +5% to accuracy during movement with top suspension
- -6 deg/sec to horizontal gun rotation speed
- Sight range increased to 440 (m)
- 76 mm ZiS-3 gun: loading time set to 3 sec
- 57 mm ZiS-2 gun: loading time set to 2 sec

SU-85
- -6 deg/sec to horizontal gun rotation speed

SU-100
- +20Hit Points

SU-152
- -7 deg/sec to horizontal gun rotation speed

ISU-152
- -6 deg/sec to horizontal gun rotation speed

T-46
- Sight range increased to 300 (m)
- +2 deg/sec to top suspension traverse speed

Bug Fixes
- Minor fixes for vehicles T92, PzV Panther, PzV PzIV, Pz38 NA, T-54.
- Various fixes for maps “Steppes”, “Westfield”, “Lakeville”, “Siegfried Line”.
- Gun model for tank Pz III/IV.
- Battle chat not opening on pressing Enter.
- Inactivity of the research branch between vehicels PzKpfw III/IV and Hummel.
- A rare bug regarding creating battle for 14 and 15 players.
- Chat button not flashing after the battle.
- Identical engine names for SPGs T92, T28, and T95.
- Nation filter for consumables in the Store.